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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
021_Real-time indirect illumination by virtual planar area lights\FitContinuityPlanePass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\GaussianBlurPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\LightCamera.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ShadingOnSplitedGBufferPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\LightSourcePass.cpp
5
1
2
A
021_Real-time indirect illumination by virtual planar area lights\LightSourcePass.h
0
1
2
A
003_Stochastic Light Culling\CalculateVPLRadiusPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\NormalComputePass.h
0
1
2
A
012_Real Time Concurrent Linked List Construction on the GPU\Dragon.h
0
1
2
A
004_Metalights Improved Interleaved Shading\SplitGBufferPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.h
0
1
2
A
012_Real Time Concurrent Linked List Construction on the GPU\Sponza.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\Sponza.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.h
0
1
2
A
022_Variance Shadow Maps\CustomGUI.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GatherBufferPass.h
0
1
2
A
003_Stochastic Light Culling\CustomGUI.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\FourierCoefficientPass.cpp
5
1
2
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