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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5
1
1
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.cpp
3
2
2
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CalculateEigenPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CalculatePlanePass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\Sponza.h
0
1
2
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