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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FitLTCMatrix\export.h
26 1 1
A
006_Wang Tiles for Image and Texture Generation\GroundPass.cpp
4 1 1
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.cpp
7 2 1
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4 2 1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.cpp
6 1 1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.cpp
14 1 1
A
025_Exponential Shadow Maps\ScreenQuadPass.cpp
4 1 1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.cpp
4 1 1
A
025_Exponential Shadow Maps\GBufferPass.cpp
4 1 1
A
FRAME\AABB.h
2 2 1
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.cpp
12 2 1
A
018_Cascaded Shadow Maps\CSMDebugPass.cpp
5 1 1
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.cpp
5 2 1
A
018_Cascaded Shadow Maps\DirectLightPass.cpp
5 2 1
A
018_Cascaded Shadow Maps\GBufferPass.cpp
4 3 1
A
027_FidelityFX Super Resolution\ScreenQuadPass.cpp
10 2 1
A
026_Moment Shadow Mapping\ScreenQuadPass.cpp
4 1 1
A
028_Mobile Friendly FSR\ScreenQuadPass.cpp
13 1 1
A
026_Moment Shadow Mapping\NonuniformBlurPass.cpp
5 1 1
A
025_Exponential Shadow Maps\NonuniformBlurPass.cpp
5 1 1
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