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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
SDK\imgui_master\examples\example_win32_directx12\main.cpp
57 1 1
A
021_Real-time indirect illumination by virtual planar area lights\LowRSMBufferPass.cpp
4 1 1
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.cpp
4 1 1
A
022_Variance Shadow Maps\DirectLightPass.cpp
4 1 1
A
022_Variance Shadow Maps\GBufferPass.cpp
4 1 1
A
022_Variance Shadow Maps\NonuniformBlurPass.cpp
5 1 1
A
022_Variance Shadow Maps\ScreenQuadPass.cpp
4 1 1
A
013_Fourier Opacity Optimization for Scalable Exploration\RecontructPass.cpp
5 1 1
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.cpp
4 4 1
A
025_Exponential Shadow Maps\DirectLightPass.cpp
4 1 1
A
FitLTCMatrix\nelder_mead.h
28 1 1
A
FitLTCMatrix\export.h
26 1 1
A
FitLTCMatrix\brdf_disneyDiffuse.h
4 1 1
A
FitLTCMatrix\LTC.h
4 1 1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObjectPass.cpp
4 3 1
A
006_Wang Tiles for Image and Texture Generation\GroundPass.cpp
4 1 1
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.cpp
7 2 1
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4 2 1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.cpp
6 1 1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.cpp
14 1 1
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