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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
SDK\imgui_master\examples\imgui_impl_opengl2.cpp
21
1
-
A
SDK\imgui_master\examples\imgui_impl_dx11.h
0
1
-
A
025_Exponential Shadow Maps\GBufferPass.h
0
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\ScreenQuadPass.cpp
4
2
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4
2
-
A
021_Real-time indirect illumination by virtual planar area lights\CalculateEigenPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\CalculatePlanePass.cpp
4
1
1
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.cpp
8
2
1
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\FitContinuityPlanePass.cpp
16
1
1
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\GaussianBlurPass.cpp
9
1
1
A
012_Real Time Concurrent Linked List Construction on the GPU\CreateLinkListPass.cpp
6
1
1
A
021_Real-time indirect illumination by virtual planar area lights\LowRSMBufferPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.cpp
4
1
1
A
022_Variance Shadow Maps\DirectLightPass.cpp
4
1
1
A
022_Variance Shadow Maps\GBufferPass.cpp
4
1
1
A
SDK\imgui_master\examples\imgui_impl_dx10.cpp
61
1
1
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