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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FRAME\ResourceManager.h
3 2 -
A
FRAME\ResourceManager.cpp
31 2 -
A
FRAME\Shader.h
0 2 -
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.cpp
4 1 -
A
FRAME\Model.h
0 3 -
A
021_Real-time indirect illumination by virtual planar area lights\Sponza.cpp
4 1 -
A
SDK\imgui_master\examples\imgui_impl_opengl2.h
0 1 -
A
021_Real-time indirect illumination by virtual planar area lights\main.cpp
1 1 -
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.cpp
4 1 -
A
FRAME\MainGUI.h
1 3 -
A
FRAME\Model.cpp
37 3 -
A
SDK\imgui_master\misc\cpp\imgui_stdlib.cpp
5 1 -
A
SDK\imgui_master\imgui_internal.h
140 1 -
A
SDK\imgui_master\examples\imgui_impl_freeglut.h
0 1 -
A
SDK\imgui_master\examples\example_null\main.cpp
2 1 -
A
SDK\imgui_master\examples\example_apple_metal\Shared\Renderer.h
0 1 -
A
025_Exponential Shadow Maps\ESMBufferPass.h
0 1 -
A
023_Efficient GPU Screen-Space Ray Tracing\Sponza.cpp
4 1 -
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4 1 -
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4 2 -
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