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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4
1
-
A
022_Variance Shadow Maps\DynamicObject.cpp
4
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5
2
-
A
025_Exponential Shadow Maps\GBufferPass.h
0
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4
1
-
A
FRAME\GameObject.h
7
3
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
A
FRAME\InputManager.cpp
41
2
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.cpp
12
1
-
A
FRAME\InputManager.h
2
2
-
A
SDK\imgui_master\examples\example_glfw_vulkan\main.cpp
23
1
-
A
SDK\imgui_master\examples\example_glfw_vulkan\gen_spv.sh
1
-
A
FitLTCMatrix\plot.h
19
1
-
A
FRAME\UBO4ProjectionWorld.h
0
2
-
A
FRAME\Model.h
0
3
-
A
FRAME\Mesh.cpp
20
3
-
A
021_Real-time indirect illumination by virtual planar area lights\NormalComputePass.cpp
5
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4
2
-
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