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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4 1 -
A
022_Variance Shadow Maps\DynamicObject.cpp
4 1 -
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5 2 -
A
025_Exponential Shadow Maps\GBufferPass.h
0 1 -
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1 1 -
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4 1 -
A
FRAME\GameObject.h
7 3 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5 2 -
A
FRAME\InputManager.cpp
41 2 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.cpp
12 1 -
A
FRAME\InputManager.h
2 2 -
A
SDK\imgui_master\examples\example_glfw_vulkan\main.cpp
23 1 -
A
SDK\imgui_master\examples\example_glfw_vulkan\gen_spv.sh
1 -
A
FitLTCMatrix\plot.h
19 1 -
A
FRAME\UBO4ProjectionWorld.h
0 2 -
A
FRAME\Model.h
0 3 -
A
FRAME\Mesh.cpp
20 3 -
A
021_Real-time indirect illumination by virtual planar area lights\NormalComputePass.cpp
5 1 -
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4 1 -
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4 2 -
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