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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
007_Tile Shading\TilePass.cpp
4 1 -
A
021_Real-time indirect illumination by virtual planar area lights\LightCamera.cpp
6 1 -
A
003_Stochastic Light Culling\main.cpp
1 1 -
A
028_Mobile Friendly FSR\main.cpp
1 1 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\CustomGUI.cpp
6 1 -
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.cpp
4 1 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.cpp
4 1 -
A
BRDF_Sampler\main.cpp
13 1 -
A
001_Reflective shadow map\RSMBufferPass.cpp
4 2 -
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4 1 -
A
008_A Non-Photorealistic Lighting Model\Sponza.cpp
3 1 -
A
027_FidelityFX Super Resolution\main.cpp
1 5 -
A
FRAME\Model.cpp
37 3 -
A
FRAME\Mesh.h
2 3 -
A
FRAME\Camera.cpp
35 2 -
A
026_Moment Shadow Mapping\Sponza.cpp
4 1 -
A
026_Moment Shadow Mapping\MSMBufferPass.cpp
4 1 -
A
018_Cascaded Shadow Maps\main.cpp
1 2 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5 2 -
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