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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
007_Tile Shading\TilePass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\LightCamera.cpp
6
1
-
A
003_Stochastic Light Culling\main.cpp
1
1
-
A
028_Mobile Friendly FSR\main.cpp
1
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\CustomGUI.cpp
6
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.cpp
4
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.cpp
4
1
-
A
BRDF_Sampler\main.cpp
13
1
-
A
001_Reflective shadow map\RSMBufferPass.cpp
4
2
-
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4
1
-
A
008_A Non-Photorealistic Lighting Model\Sponza.cpp
3
1
-
A
027_FidelityFX Super Resolution\main.cpp
1
5
-
A
FRAME\Model.cpp
37
3
-
A
FRAME\Mesh.h
2
3
-
A
FRAME\Camera.cpp
35
2
-
A
026_Moment Shadow Mapping\Sponza.cpp
4
1
-
A
026_Moment Shadow Mapping\MSMBufferPass.cpp
4
1
-
A
018_Cascaded Shadow Maps\main.cpp
1
2
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
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