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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

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Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\HalfCornellBoxGBufferPass.h
0 1 -
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
006_Wang Tiles for Image and Texture Generation\main.cpp
1 1 -
A
FRAME\App.h
0 2 -
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4 2 -
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.cpp
4 3 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0 1 -
A
003_Stochastic Light Culling\SponzaGBufferPass.cpp
4 1 -
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5 2 -
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1 1 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0 1 -
A
025_Exponential Shadow Maps\Sponza.cpp
4 1 -
A
FRAME\Camera.cpp
35 2 -
A
FRAME\Bounding.h
0 2 -
A
026_Moment Shadow Mapping\DynamicObject.cpp
4 1 -
A
025_Exponential Shadow Maps\ESMBufferPass.cpp
4 2 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.cpp
4 4 -
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5 2 -
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