Features
Pricing
Contact
Login with:
×
Features
Pricing
Contact
Login with:
GitHub
Bitbucket
×
master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\HalfCornellBoxGBufferPass.h
0
1
-
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
006_Wang Tiles for Image and Texture Generation\main.cpp
1
1
-
A
FRAME\App.h
0
2
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4
2
-
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.cpp
4
3
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0
1
-
A
003_Stochastic Light Culling\SponzaGBufferPass.cpp
4
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5
2
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0
1
-
A
025_Exponential Shadow Maps\Sponza.cpp
4
1
-
A
FRAME\Camera.cpp
35
2
-
A
FRAME\Bounding.h
0
2
-
A
026_Moment Shadow Mapping\DynamicObject.cpp
4
1
-
A
025_Exponential Shadow Maps\ESMBufferPass.cpp
4
2
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.cpp
4
4
-
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
We use cookies in order to offer you the most relevant information. See our
Privacy Policy
.
Ok, got it!