Features
Pricing
Contact
Login with:
×
Features
Pricing
Contact
Login with:
GitHub
Bitbucket
×
master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.h
0
1
2
A
DepthToPositionAndNormal\RecontructPass.h
0
1
2
A
007_Tile Shading\SponzaGBufferPass.cpp
4
1
-
A
DepthToPositionAndNormal\Sponza.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.h
0
1
-
A
FRAME\AABB.cpp
12
2
-
A
001_Reflective shadow map\main.cpp
1
1
-
A
FRAME\App.cpp
29
2
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\ScreenQuadPass.h
0
1
2
A
FRAME\Bounding.h
0
2
-
A
007_Tile Shading\TilePass.cpp
4
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.h
2
1
2
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4
2
-
We use cookies in order to offer you the most relevant information. See our
Privacy Policy
.
Ok, got it!