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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.h
0 1 2
A
DepthToPositionAndNormal\RecontructPass.h
0 1 2
A
007_Tile Shading\SponzaGBufferPass.cpp
4 1 -
A
DepthToPositionAndNormal\Sponza.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.h
0 1 -
A
FRAME\AABB.cpp
12 2 -
A
001_Reflective shadow map\main.cpp
1 1 -
A
FRAME\App.cpp
29 2 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\ScreenQuadPass.h
0 1 2
A
FRAME\Bounding.h
0 2 -
A
007_Tile Shading\TilePass.cpp
4 1 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.h
2 1 2
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4 1 -
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5 2 -
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4 2 -
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