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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4
2
1
A
025_Exponential Shadow Maps\main.cpp
1
1
-
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0
1
4
A
026_Moment Shadow Mapping\CustomGUI.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\main.cpp
1
2
-
A
026_Moment Shadow Mapping\DirectLightPass.h
0
1
2
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4
1
-
A
026_Moment Shadow Mapping\DynamicObject.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0
1
2
A
026_Moment Shadow Mapping\GBufferPass.h
0
1
-
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0
1
3
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.h
0
1
3
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4
2
-
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