• Features
  • Pricing
  • Contact
    Login with:
  • Features
  • Pricing
  • Contact
Login with:
master
GraphicAlgorithm
Repository badge with BPlus rating
View on GitHub

  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0 1 2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.h
2 1 2
A
001_Reflective shadow map\ShadingWithRSMPass.cpp
6 1 -
A
025_Exponential Shadow Maps\CustomGUI.cpp
4 1 -
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.cpp
3 1 -
A
025_Exponential Shadow Maps\DirectLightPass.cpp
4 1 1
A
005_Interactive Order Independent Transparency\main.cpp
1 1 -
A
025_Exponential Shadow Maps\DynamicObject.cpp
4 1 -
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.cpp
4 2 -
A
025_Exponential Shadow Maps\ESMBufferPass.cpp
4 2 -
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7 1 -
A
015_Image Space Horizon Based Ambient Occlusion\HBAOBlurPass.cpp
4 1 3
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4 1 -
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5 2 -
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4 2 -
  • Previous Page
  • Next Page
  • Security
  • Terms
  • Privacy
  • Contact
© 2026 CodeFactor

We use cookies in order to offer you the most relevant information. See our Privacy Policy.