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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOPass.h
0 1 -
A
005_Interactive Order Independent Transparency\ScreenQuadPass.cpp
7 1 3
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOBlurPass.h
0 1 -
A
003_Stochastic Light Culling\ScreenQuadPass.cpp
4 1 -
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOPass.h
0 1 -
A
005_Interactive Order Independent Transparency\Sponza.cpp
4 2 -
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0 1 2
A
001_Reflective shadow map\ShadingWithRSMPass.cpp
6 1 -
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.cpp
3 1 -
A
005_Interactive Order Independent Transparency\main.cpp
1 1 -
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.cpp
4 2 -
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0 1 3
A
004_Metalights Improved Interleaved Shading\LightSource.h
1 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1 1 2
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0 1 2
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
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