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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0
1
2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0
1
4
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.cpp
4
2
-
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.cpp
11
2
-
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0
1
2
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.cpp
5
2
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0
1
2
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3
1
-
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0
1
2
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0
1
4
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1
1
2
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.h
0
1
2
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
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