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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\ShadingWithRSMPass.cpp
6
1
-
A
005_Interactive Order Independent Transparency\main.cpp
1
1
-
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7
1
-
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0
1
2
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0
1
4
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4
1
-
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0
1
3
A
001_Reflective shadow map\HalfCornelBox.cpp
4
2
-
A
007_Tile Shading\LightSource.cpp
5
1
-
A
003_Stochastic Light Culling\Sponza.cpp
4
1
-
A
007_Tile Shading\ScreenQuadPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7
1
2
A
004_Metalights Improved Interleaved Shading\LightSource.h
1
1
2
A
003_Stochastic Light Culling\SponzaGBufferPass.cpp
4
1
-
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
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