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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
018_Cascaded Shadow Maps\ScreenQuadPass.h
0
2
2
A
SDK\imgui_master\examples\example_sdl_opengl3\main.cpp
13
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0
1
2
A
SDK\imgui_master\examples\example_win32_directx10\main.cpp
25
1
-
A
018_Cascaded Shadow Maps\Sponza.h
0
1
2
A
SDK\imgui_master\examples\example_win32_directx12\main.cpp
57
1
1
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.h
0
1
2
A
SDK\imgui_master\examples\imgui_impl_allegro5.cpp
49
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4
1
-
A
SDK\imgui_master\examples\imgui_impl_dx10.cpp
61
1
1
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0
1
3
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5
1
1
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.cpp
5
2
-
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
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