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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.cpp
4
1
2
A
FRAME\UBO4ProjectionWorld.cpp
4
2
-
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.cpp
11
2
-
A
FRAME\Utils.cpp
109
11
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.cpp
4
1
-
A
FitLTCMatrix\LTC.h
4
1
1
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0
1
2
A
FitLTCMatrix\brdf_beckmann.h
7
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.cpp
12
2
1
A
FitLTCMatrix\brdf_ggx.h
7
1
-
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.cpp
5
2
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5
1
1
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\main.cpp
1
3
-
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
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