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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.cpp
4
1
-
A
FRAME\InputManager.cpp
41
2
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0
1
2
A
FRAME\Interface.cpp
45
2
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.cpp
4
1
2
A
FRAME\MVector.h
18
4
-
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
FRAME\MainGUI.h
1
3
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.cpp
4
1
3
A
FRAME\Mesh.h
2
3
-
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0
1
4
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5
1
1
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.cpp
6
1
-
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
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