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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0
1
-
A
027_FidelityFX Super Resolution\EASUPass.cpp
5
6
-
A
003_Stochastic Light Culling\Sponza.cpp
4
1
-
A
027_FidelityFX Super Resolution\RCASPass.cpp
4
3
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.h
0
1
2
A
027_FidelityFX Super Resolution\ScreenQuadPass.cpp
10
2
1
A
007_Tile Shading\ScreenQuadPass.cpp
4
1
-
A
027_FidelityFX Super Resolution\main.cpp
1
5
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0
1
-
A
028_Mobile Friendly FSR\EASUPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5
1
1
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightCamera.h
0
1
2
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
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