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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.h
2
1
2
A
001_Reflective shadow map\ShadingWithRSMPass.cpp
6
1
-
A
025_Exponential Shadow Maps\CustomGUI.cpp
4
1
-
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.cpp
3
1
-
A
025_Exponential Shadow Maps\DirectLightPass.cpp
4
1
1
A
005_Interactive Order Independent Transparency\main.cpp
1
1
-
A
025_Exponential Shadow Maps\DynamicObject.cpp
4
1
-
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.cpp
4
2
-
A
025_Exponential Shadow Maps\ESMBufferPass.cpp
4
2
-
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.cpp
5
1
1
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\HBAOBlurPass.cpp
4
1
3
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
001_Reflective shadow map\RSMBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\EgdeDetectionPass.cpp
16
1
-
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