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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.cpp
12 2 1
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.cpp
5 2 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\main.cpp
1 3 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0 1 2
A
018_Cascaded Shadow Maps\CSMDebugPass.h
0 1 2
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3 1 -
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0 1 -
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0 1 2
A
018_Cascaded Shadow Maps\CustomGUI.h
0 2 3
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1 1 -
A
018_Cascaded Shadow Maps\DirectLightPass.h
0 2 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0 1 4
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0 1 3
A
004_Metalights Improved Interleaved Shading\LightSource.h
1 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0 1 2
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
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