• Features
  • Pricing
  • Contact
    Login with:
  • Features
  • Pricing
  • Contact
Login with:
master
GraphicAlgorithm
Repository badge with BPlus rating
View on GitHub

  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0 1 2
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0 1 3
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.h
0 1 3
A
001_Reflective shadow map\HalfCornelBox.cpp
4 2 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.h
0 1 2
A
007_Tile Shading\LightSource.cpp
5 1 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0 1 -
A
003_Stochastic Light Culling\Sponza.cpp
4 1 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.h
0 1 2
A
007_Tile Shading\ScreenQuadPass.cpp
4 1 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.h
0 1 3
A
004_Metalights Improved Interleaved Shading\LightSource.h
1 1 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4 2 2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1 1 2
A
007_Tile Shading\Sponza.cpp
3 1 -
A
.github\workflows\snorkell-auto-documentation.yml
1 -
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
001_Reflective shadow map\RSMBufferPass.h
0 1 -
  • Previous Page
  • Next Page
  • Security
  • Terms
  • Privacy
  • Contact
© 2026 CodeFactor

We use cookies in order to offer you the most relevant information. See our Privacy Policy.