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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
022_Variance Shadow Maps\GBufferPass.cpp
4
1
1
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GatherBufferPass.cpp
4
2
-
A
012_Real Time Concurrent Linked List Construction on the GPU\Dragon.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\RSMBufferPass.cpp
4
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\Sponza.cpp
4
1
-
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.cpp
4
4
1
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.cpp
4
1
1
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\LowRSMBufferPass.cpp
4
1
1
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.cpp
4
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\MergeShadingPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.cpp
4
1
1
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.cpp
4
1
1
A
026_Moment Shadow Mapping\DynamicObject.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\Sponza.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4
1
-
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