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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.cpp
5
2
-
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.cpp
4
1
1
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\CalculatePlanePass.cpp
4
1
1
A
004_Metalights Improved Interleaved Shading\ShadingOnSplitedGBufferPass.cpp
4
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DirectLightPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\CalculateEigenPass.cpp
4
1
1
A
012_Real Time Concurrent Linked List Construction on the GPU\BlendPass.cpp
4
1
-
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.cpp
4
3
-
A
001_Reflective shadow map\ScreenQuadPass.cpp
4
1
-
A
025_Exponential Shadow Maps\ESMBufferPass.cpp
4
2
-
A
025_Exponential Shadow Maps\DynamicObject.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\SplitGBufferPass.cpp
4
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GatherBufferPass.cpp
4
2
-
A
012_Real Time Concurrent Linked List Construction on the GPU\Dragon.cpp
4
1
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4
1
-
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