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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.cpp
8 1 2
A
FitLTCMatrix\dds.cpp
7 2 -
A
FitLTCMatrix\brdf_ggx.h
7 1 -
A
FitLTCMatrix\brdf_beckmann.h
7 1 -
A
FRAME\GameObject.h
7 3 -
A
005_Interactive Order Independent Transparency\ScreenQuadPass.cpp
7 1 3
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7 1 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.cpp
7 1 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\OctahedronPass.cpp
7 6 -
A
SDK\imgui_master\examples\example_marmalade\main.cpp
7 1 -
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.cpp
7 2 1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.cpp
7 3 -
A
SDK\imgui_master\examples\example_freeglut_opengl2\main.cpp
7 1 -
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7 1 2
A
003_Stochastic Light Culling\CalculateVPLRadiusPass.cpp
6 1 -
A
003_Stochastic Light Culling\CustomGUI.cpp
6 1 -
A
FRAME\MainGUI.cpp
6 2 -
A
003_Stochastic Light Culling\LightCamera.cpp
6 1 -
A
005_Interactive Order Independent Transparency\CustomGUI.cpp
6 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GaussianBlurPass.cpp
6 1 -
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