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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.cpp
8
1
2
A
FitLTCMatrix\dds.cpp
7
2
-
A
FitLTCMatrix\brdf_ggx.h
7
1
-
A
FitLTCMatrix\brdf_beckmann.h
7
1
-
A
FRAME\GameObject.h
7
3
-
A
005_Interactive Order Independent Transparency\ScreenQuadPass.cpp
7
1
3
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.cpp
7
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\OctahedronPass.cpp
7
6
-
A
SDK\imgui_master\examples\example_marmalade\main.cpp
7
1
-
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.cpp
7
2
1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.cpp
7
3
-
A
SDK\imgui_master\examples\example_freeglut_opengl2\main.cpp
7
1
-
A
004_Metalights Improved Interleaved Shading\LightSource.cpp
7
1
2
A
003_Stochastic Light Culling\CalculateVPLRadiusPass.cpp
6
1
-
A
003_Stochastic Light Culling\CustomGUI.cpp
6
1
-
A
FRAME\MainGUI.cpp
6
2
-
A
003_Stochastic Light Culling\LightCamera.cpp
6
1
-
A
005_Interactive Order Independent Transparency\CustomGUI.cpp
6
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GaussianBlurPass.cpp
6
1
-
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