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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\BakeProbePass.cpp
12 8 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.cpp
12 2 1
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\GroundPass.cpp
11 1 -
A
SH_Sampler\util.h
11 3 -
A
009_Spherical Harmonic Lighting The Gritty Details\ShadingPass.cpp
11 2 -
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.cpp
10 1 -
A
FitLTCMatrix\float_to_half.h
10 1 -
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOPass.cpp
10 1 3
A
027_FidelityFX Super Resolution\ScreenQuadPass.cpp
10 2 1
A
018_Cascaded Shadow Maps\ScreenQuadPass.cpp
10 2 -
A
SDK\imgui_master\examples\example_glfw_opengl3\main.cpp
10 1 -
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOPass.cpp
10 1 3
A
SDK\imgui_master\examples\example_allegro5\main.cpp
9 1 -
A
FRAME\RenderPass.cpp
9 2 2
A
021_Real-time indirect illumination by virtual planar area lights\GaussianBlurPass.cpp
9 1 1
A
SDK\imgui_master\examples\example_sdl_opengl2\main.cpp
9 1 -
A
SDK\imgui_master\examples\example_glfw_opengl2\main.cpp
9 1 -
A
005_Interactive Order Independent Transparency\DepthPeellingPass.cpp
9 2 2
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.cpp
8 2 1
A
FRAME\GLFWWindow.cpp
8 2 -
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