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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\ScreenQuadPass.h
0 1 2
A
FRAME\App.h
0 2 -
A
FRAME\Bounding.h
0 2 -
A
FRAME\Common.cpp
0 2 -
A
007_Tile Shading\TilePass.h
0 1 2
A
FRAME\FRAME_EXPORTS.h
0 2 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0 1 2
A
FRAME\GLFWWindow.h
0 2 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\CustomGUI.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.h
0 1 2
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.h
0 1 -
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0 1 4
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.h
0 1 -
A
FRAME\Model.h
0 3 -
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.h
0 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.h
0 1 2
A
FRAME\Shader.h
0 2 -
A
FRAME\Tools.h
0 2 -
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