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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
027_FidelityFX Super Resolution\RCASPass.h
0 2 2
A
027_FidelityFX Super Resolution\ScreenQuadPass.h
0 2 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0 1 2
A
003_Stochastic Light Culling\Sponza.h
0 1 2
A
007_Tile Shading\ScreenQuadPass.h
0 1 2
A
028_Mobile Friendly FSR\EASUPass.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightCamera.h
0 1 2
A
028_Mobile Friendly FSR\MobileFriendlyEASUPass.h
0 1 2
A
028_Mobile Friendly FSR\RCASPass.h
0 1 2
A
007_Tile Shading\Sponza.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightInjectPass.h
0 1 2
A
028_Mobile Friendly FSR\ScreenQuadPass.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.h
0 1 2
A
DepthToPositionAndNormal\DepthPass.h
0 1 2
A
DepthToPositionAndNormal\RecontructPass.h
0 1 2
A
003_Stochastic Light Culling\SponzaGBufferPass.h
0 1 -
A
007_Tile Shading\SponzaGBufferPass.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.h
0 1 -
A
DepthToPositionAndNormal\Sponza.h
0 1 2
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