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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0 1 2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\ScreenQuadPass.h
0 1 2
A
025_Exponential Shadow Maps\CustomGUI.h
0 1 2
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.h
0 1 2
A
025_Exponential Shadow Maps\DirectLightPass.h
0 1 2
A
025_Exponential Shadow Maps\DynamicObject.h
0 1 2
A
015_Image Space Horizon Based Ambient Occlusion\GBufferPass.h
0 1 2
A
025_Exponential Shadow Maps\ESMBufferPass.h
0 1 -
A
025_Exponential Shadow Maps\GBufferPass.h
0 1 -
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0 1 2
A
015_Image Space Horizon Based Ambient Occlusion\HBAOBlurPass.h
0 1 -
A
025_Exponential Shadow Maps\LightCamera.h
0 1 2
A
025_Exponential Shadow Maps\NonuniformBlurPass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0 1 2
A
003_Stochastic Light Culling\ShadingWithRSMPass.h
0 1 2
A
015_Image Space Horizon Based Ambient Occlusion\HBAOPass.h
0 1 -
A
025_Exponential Shadow Maps\ScreenQuadPass.h
0 1 2
A
025_Exponential Shadow Maps\Sponza.h
0 1 2
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0 1 4
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.h
0 1 2
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