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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
007_Tile Shading\main.cpp
1
2
-
A
DepthToPositionAndNormal\main.cpp
1
1
-
A
025_Exponential Shadow Maps\main.cpp
1
1
-
A
008_A Non-Photorealistic Lighting Model\main.cpp
1
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.h
1
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\main.cpp
1
6
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\main.cpp
1
3
-
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1
1
-
A
018_Cascaded Shadow Maps\LightCamera.h
1
2
2
A
018_Cascaded Shadow Maps\main.cpp
1
2
-
A
004_Metalights Improved Interleaved Shading\LightSource.h
1
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSourcePass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.h
0
1
2
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