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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FRAME\Common.h
3
4
-
A
DepthToPositionAndNormal\Sponza.cpp
3
1
-
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.cpp
3
1
-
A
006_Wang Tiles for Image and Texture Generation\Ground.cpp
3
1
-
A
007_Tile Shading\Sponza.cpp
3
1
-
A
008_A Non-Photorealistic Lighting Model\Sponza.cpp
3
1
-
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.cpp
3
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.cpp
3
1
-
A
SDK\imgui_master\examples\example_null\main.cpp
2
1
-
A
FRAME\Singleton.h
2
2
-
A
FRAME\Mesh.h
2
3
-
A
FRAME\Interface.h
2
3
-
A
FRAME\InputManager.h
2
2
-
A
FRAME\AABB.h
2
2
1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.h
2
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.h
2
1
2
A
020_Real-time Approximation to Large Convolution Kernel\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\main.cpp
1
2
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\main.cpp
1
2
-
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