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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FRAME\Common.h
3 4 -
A
DepthToPositionAndNormal\Sponza.cpp
3 1 -
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.cpp
3 1 -
A
006_Wang Tiles for Image and Texture Generation\Ground.cpp
3 1 -
A
007_Tile Shading\Sponza.cpp
3 1 -
A
008_A Non-Photorealistic Lighting Model\Sponza.cpp
3 1 -
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.cpp
3 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.cpp
3 1 -
A
SDK\imgui_master\examples\example_null\main.cpp
2 1 -
A
FRAME\Singleton.h
2 2 -
A
FRAME\Mesh.h
2 3 -
A
FRAME\Interface.h
2 3 -
A
FRAME\InputManager.h
2 2 -
A
FRAME\AABB.h
2 2 1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.h
2 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.h
2 1 2
A
020_Real-time Approximation to Large Convolution Kernel\main.cpp
1 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\main.cpp
1 2 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\main.cpp
1 2 -
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