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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.cpp
4
1
-
A
023_Efficient GPU Screen-Space Ray Tracing\Sponza.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\LowRSMBufferPass.cpp
4
1
1
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\DirectLightPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\CustomGUI.cpp
4
1
4
A
008_A Non-Photorealistic Lighting Model\ShadingPass.cpp
4
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.cpp
4
1
2
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\Sponza.cpp
4
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.cpp
4
1
3
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.cpp
4
1
4
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.cpp
4
1
-
A
FRAME\Tools.cpp
4
2
2
A
001_Reflective shadow map\RSMBufferPass.cpp
4
2
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\CalculatePlanePass.cpp
4
1
1
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.cpp
4
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.cpp
4
1
-
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