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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
021_Real-time indirect illumination by virtual planar area lights\Sponza.cpp
4
1
-
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4
1
-
A
022_Variance Shadow Maps\VSMBufferPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\RSMBufferPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.cpp
4
1
1
A
001_Reflective shadow map\HalfCornelBox.cpp
4
2
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.cpp
4
1
-
A
022_Variance Shadow Maps\CustomGUI.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.cpp
4
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.cpp
4
2
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.cpp
4
1
2
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.cpp
4
1
1
A
003_Stochastic Light Culling\Sponza.cpp
4
1
-
A
007_Tile Shading\ScreenQuadPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.cpp
4
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.cpp
4
2
3
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\LowRSMBufferPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\CalculateEigenPass.cpp
4
1
1
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