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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOPass.h
0
1
-
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOBlurPass.h
0
1
-
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOPass.h
0
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0
1
2
A
026_Moment Shadow Mapping\DirectLightPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\FitContinuityPlanePass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.h
0
1
2
A
025_Exponential Shadow Maps\NonuniformBlurPass.h
0
1
2
A
028_Mobile Friendly FSR\EASUPass.h
0
1
2
A
027_FidelityFX Super Resolution\ScreenQuadPass.h
0
2
2
A
025_Exponential Shadow Maps\GBufferPass.h
0
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\GBufferPass.h
0
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DynamicObject.h
0
1
2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\DirectLightPass.h
0
1
2
A
022_Variance Shadow Maps\Sponza.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.h
0
1
3
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