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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
004_Metalights Improved Interleaved Shading\Sponza.h
0 1 2
A
015_Image Space Horizon Based Ambient Occlusion\HBAOBlurPass.h
0 1 -
A
003_Stochastic Light Culling\CustomGUI.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.h
0 1 2
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.h
0 1 2
A
018_Cascaded Shadow Maps\ScreenQuadPass.h
0 2 2
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOBlurPass.h
0 1 -
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0 1 2
A
003_Stochastic Light Culling\LightCamera.h
0 1 2
A
001_Reflective shadow map\ScreenQuadPass.h
0 1 2
A
005_Interactive Order Independent Transparency\CustomGUI.h
0 1 2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\RSMBufferPass.h
0 2 -
A
025_Exponential Shadow Maps\DirectLightPass.h
0 1 2
A
025_Exponential Shadow Maps\CustomGUI.h
0 1 2
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.h
0 1 -
A
022_Variance Shadow Maps\LightCamera.h
0 1 2
A
022_Variance Shadow Maps\DirectLightPass.h
0 1 2
A
022_Variance Shadow Maps\CustomGUI.h
0 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0 1 -
A
014_Approximating Dynamic Global Illumination in Image Space\GBufferPass.h
0 1 2
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