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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0
1
2
A
022_Variance Shadow Maps\CustomGUI.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\GBufferPass.h
0
1
2
A
.github\workflows\snorkell-auto-documentation.yml
1
-
A
022_Variance Shadow Maps\DirectLightPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.h
0
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.h
0
1
2
A
022_Variance Shadow Maps\ScreenQuadPass.h
0
1
2
A
022_Variance Shadow Maps\NonuniformBlurPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\LightSourcePass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.h
0
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\EncodePass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\Dragon.h
0
1
2
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