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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
018_Cascaded Shadow Maps\CustomGUI.h
0
2
3
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\MergeShadingPass.h
0
1
-
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0
1
2
A
018_Cascaded Shadow Maps\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\EgdeDetectionPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.h
0
1
4
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\TriangleCutPass.h
0
1
-
A
004_Metalights Improved Interleaved Shading\GatherBufferPass.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0
1
2
A
018_Cascaded Shadow Maps\CSMDebugPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.h
0
1
3
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.h
0
1
2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.h
0
1
2
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ScreenQuadPass.h
0
1
2
A
012_Real Time Concurrent Linked List Construction on the GPU\CreateLinkListPass.h
0
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.h
0
1
2
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