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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightCamera.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOPass.h
0
1
-
A
006_Wang Tiles for Image and Texture Generation\Ground.h
0
1
2
A
015_Image Space Horizon Based Ambient Occlusion\HBAOBlurPass.h
0
1
-
A
006_Wang Tiles for Image and Texture Generation\GroundPass.h
0
1
4
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.h
0
1
2
A
006_Wang Tiles for Image and Texture Generation\TilePakagePass.h
0
1
3
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\GBufferPass.h
0
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.h
0
1
2
A
011_An Efficient Representation for Irradiance Environment Maps\ShadingPass.h
0
1
2
A
003_Stochastic Light Culling\Sponza.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.h
0
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOBlurPass.h
0
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\DrawTextureArrayByFBO.h
0
1
2
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
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