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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOBlurPass.h
0
1
-
A
004_Metalights Improved Interleaved Shading\ShadingLowResolutionPass.h
0
1
2
A
009_Spherical Harmonic Lighting The Gritty Details\SkyBoxPass.h
0
1
2
A
004_Metalights Improved Interleaved Shading\ShadingOnSplitedGBufferPass.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\SSAOPass.h
0
1
-
A
004_Metalights Improved Interleaved Shading\SplitGBufferPass.h
0
1
2
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\Sponza.h
0
1
2
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\MyGUI.h
0
1
2
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.h
0
1
2
A
012_Real Time Concurrent Linked List Construction on the GPU\BlendPass.h
0
1
-
A
003_Stochastic Light Culling\LightCamera.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\SSDOBlurPass.h
0
1
-
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.h
0
1
2
A
014_Approximating Dynamic Global Illumination in Image Space\ScreenQuadPass.h
0
1
2
A
013_Fourier Opacity Optimization for Scalable Exploration\MergeShadingPass.h
0
1
-
A
011_An Efficient Representation for Irradiance Environment Maps\Sponza.h
0
1
2
A
008_A Non-Photorealistic Lighting Model\Sponza.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GaussianBlurPass.h
0
1
2
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
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