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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
005_Interactive Order Independent Transparency\LightCamera.cpp
6
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\CustomGUI.cpp
6
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\LightCamera.cpp
6
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.cpp
6
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.cpp
6
1
1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightCamera.cpp
6
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\LightInjectPass.cpp
6
1
-
A
FRAME\Camera.h
6
2
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\CustomGUI.cpp
6
1
-
A
FRAME\GUI.h
6
2
-
A
FRAME\MainGUI.cpp
6
2
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\LightCamera.cpp
6
1
-
A
SH_Sampler\main.cpp
6
3
-
A
018_Cascaded Shadow Maps\CustomGUI.cpp
6
1
-
A
004_Metalights Improved Interleaved Shading\GaussianBlurPass.cpp
6
1
-
A
SDK\imgui_master\examples\example_marmalade\main.cpp
7
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\AABBDebugPass.cpp
7
3
-
A
005_Interactive Order Independent Transparency\ScreenQuadPass.cpp
7
1
3
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\OctahedronPass.cpp
7
6
-
A
003_Stochastic Light Culling\ShadingWithRSMPass.cpp
7
1
-
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