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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
018_Cascaded Shadow Maps\GBufferPass.cpp
4
3
1
A
002_Non-interleaved Deferred Shading of Interleaved Sample\CustomGUI.cpp
4
1
4
A
018_Cascaded Shadow Maps\Sponza.cpp
4
2
-
A
019_A Survey of Efficient Representations for Independent Unit Vectors\DecodePass.cpp
4
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.cpp
4
2
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SponzaGBufferPass.cpp
4
1
-
A
004_Metalights Improved Interleaved Shading\LowResolutionPass.cpp
4
1
-
A
020_Real-time Approximation to Large Convolution Kernel\ScreenQuadPass.cpp
4
2
-
A
011_An Efficient Representation for Irradiance Environment Maps\SkyBoxPass.cpp
5
1
-
A
021_Real-time indirect illumination by virtual planar area lights\LightSourcePass.cpp
5
1
2
A
021_Real-time indirect illumination by virtual planar area lights\NormalComputePass.cpp
5
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\FourierCoefficientPass.cpp
5
1
2
A
022_Variance Shadow Maps\NonuniformBlurPass.cpp
5
1
1
A
013_Fourier Opacity Optimization for Scalable Exploration\RecontructPass.cpp
5
1
1
A
002_Non-interleaved Deferred Shading of Interleaved Sample\LightSource.cpp
5
2
-
A
025_Exponential Shadow Maps\LightCamera.cpp
5
2
-
A
025_Exponential Shadow Maps\NonuniformBlurPass.cpp
5
1
1
A
026_Moment Shadow Mapping\LightCamera.cpp
5
1
-
A
026_Moment Shadow Mapping\NonuniformBlurPass.cpp
5
1
1
A
007_Tile Shading\LightSource.cpp
5
1
-
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