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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4 2 1
A
025_Exponential Shadow Maps\Sponza.cpp
4 1 -
A
026_Moment Shadow Mapping\CustomGUI.cpp
4 1 -
A
026_Moment Shadow Mapping\DirectLightPass.cpp
4 1 1
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.cpp
4 1 -
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4 1 -
A
026_Moment Shadow Mapping\DynamicObject.cpp
4 1 -
A
026_Moment Shadow Mapping\GBufferPass.cpp
4 1 1
A
FRAME\Tools.cpp
4 2 2
A
FRAME\RenderPass.h
4 2 -
A
DepthToPositionAndNormal\DepthPass.cpp
4 2 -
A
028_Mobile Friendly FSR\RCASPass.cpp
4 1 2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.cpp
4 1 2
A
003_Stochastic Light Culling\Sponza.cpp
4 1 -
A
007_Tile Shading\ScreenQuadPass.cpp
4 1 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.cpp
4 2 3
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.cpp
4 1 -
A
003_Stochastic Light Culling\SponzaGBufferPass.cpp
4 1 -
A
007_Tile Shading\SponzaGBufferPass.cpp
4 1 -
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.cpp
4 1 1
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