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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
015_Image Space Horizon Based Ambient Occlusion\ScreenQuadPass.cpp
4
2
1
A
025_Exponential Shadow Maps\Sponza.cpp
4
1
-
A
026_Moment Shadow Mapping\CustomGUI.cpp
4
1
-
A
026_Moment Shadow Mapping\DirectLightPass.cpp
4
1
1
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ScreenQuadPass.cpp
4
1
-
A
003_Stochastic Light Culling\ShadowmapPass.cpp
4
1
-
A
026_Moment Shadow Mapping\DynamicObject.cpp
4
1
-
A
026_Moment Shadow Mapping\GBufferPass.cpp
4
1
1
A
FRAME\Tools.cpp
4
2
2
A
FRAME\RenderPass.h
4
2
-
A
DepthToPositionAndNormal\DepthPass.cpp
4
2
-
A
028_Mobile Friendly FSR\RCASPass.cpp
4
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.cpp
4
1
2
A
003_Stochastic Light Culling\Sponza.cpp
4
1
-
A
007_Tile Shading\ScreenQuadPass.cpp
4
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.cpp
4
2
3
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.cpp
4
1
-
A
003_Stochastic Light Culling\SponzaGBufferPass.cpp
4
1
-
A
007_Tile Shading\SponzaGBufferPass.cpp
4
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\RSMBufferPass.cpp
4
1
1
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