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master
GraphicAlgorithm
Repository badge with BPlus rating
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
022_Variance Shadow Maps\CustomGUI.cpp
4 1 -
A
022_Variance Shadow Maps\DirectLightPass.cpp
4 1 1
A
004_Metalights Improved Interleaved Shading\SponzaGBufferPass.cpp
4 1 -
A
022_Variance Shadow Maps\DynamicObject.cpp
4 1 -
A
022_Variance Shadow Maps\GBufferPass.cpp
4 1 1
A
013_Fourier Opacity Optimization for Scalable Exploration\MergeShadingPass.cpp
4 1 -
A
026_Moment Shadow Mapping\GBufferPass.cpp
4 1 1
A
013_Fourier Opacity Optimization for Scalable Exploration\OpacityShadingPass.cpp
4 1 2
A
022_Variance Shadow Maps\ScreenQuadPass.cpp
4 1 1
A
022_Variance Shadow Maps\Sponza.cpp
4 1 -
A
022_Variance Shadow Maps\VSMBufferPass.cpp
4 1 -
A
026_Moment Shadow Mapping\DynamicObject.cpp
4 1 -
A
013_Fourier Opacity Optimization for Scalable Exploration\Sponza.cpp
4 1 -
A
023_Efficient GPU Screen-Space Ray Tracing\DynamicObject.cpp
4 2 -
A
023_Efficient GPU Screen-Space Ray Tracing\GBufferPass.cpp
4 2 2
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenQuadPass.cpp
4 3 -
A
003_Stochastic Light Culling\RSMBufferPass.cpp
4 1 -
A
023_Efficient GPU Screen-Space Ray Tracing\ScreenSpaceRayTracingPass.cpp
4 4 1
A
023_Efficient GPU Screen-Space Ray Tracing\Sponza.cpp
4 1 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\ScreenQuadPass.cpp
4 2 -
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