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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
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CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DirectLightPass.cpp
4
1
1
A
001_Reflective shadow map\ScreenQuadPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.cpp
4
1
1
A
025_Exponential Shadow Maps\GBufferPass.cpp
4
1
1
A
002_Non-interleaved Deferred Shading of Interleaved Sample\GatherBufferPass.cpp
4
2
-
A
004_Metalights Improved Interleaved Shading\ShadingOnSplitedGBufferPass.cpp
4
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\BlendPass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\LowRSMBufferPass.cpp
4
1
1
A
026_Moment Shadow Mapping\GBufferPass.cpp
4
1
1
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\RSMBufferPass.cpp
4
2
-
A
004_Metalights Improved Interleaved Shading\SplitGBufferPass.cpp
4
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\Dragon.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\RSMBufferPass.cpp
4
1
-
A
012_Real Time Concurrent Linked List Construction on the GPU\Sponza.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.cpp
4
1
1
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.cpp
4
1
-
A
021_Real-time indirect illumination by virtual planar area lights\Sponza.cpp
4
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\Dragon.cpp
4
1
-
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