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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.cpp
3 2 2
A
011_An Efficient Representation for Irradiance Environment Maps\Sponza.cpp
3 1 -
A
004_Metalights Improved Interleaved Shading\Sponza.cpp
3 1 -
A
014_Approximating Dynamic Global Illumination in Image Space\CornellBox.cpp
3 1 -
A
015_Image Space Horizon Based Ambient Occlusion\CornellBox.cpp
3 1 -
A
006_Wang Tiles for Image and Texture Generation\Ground.cpp
3 1 -
A
FRAME\ResourceManager.h
3 2 -
A
FRAME\Common.h
3 4 -
A
DepthToPositionAndNormal\Sponza.cpp
3 1 -
A
007_Tile Shading\Sponza.cpp
3 1 -
A
008_A Non-Photorealistic Lighting Model\Sponza.cpp
3 1 -
A
009_Spherical Harmonic Lighting The Gritty Details\Sponza.cpp
3 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\Sponza.cpp
3 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\Ground.cpp
3 1 -
A
020_Real-time Approximation to Large Convolution Kernel\SponzaGBufferPass.cpp
4 3 -
A
004_Metalights Improved Interleaved Shading\ScreenQuadPass.cpp
4 1 -
A
021_Real-time indirect illumination by virtual planar area lights\CalculateEigenPass.cpp
4 1 1
A
021_Real-time indirect illumination by virtual planar area lights\CalculatePlanePass.cpp
4 1 1
A
001_Reflective shadow map\HalfCornellBoxGBufferPass.cpp
4 1 -
A
021_Real-time indirect illumination by virtual planar area lights\CalculateWeightPass.cpp
4 1 1
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