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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
025_Exponential Shadow Maps\main.cpp
1 1 -
A
023_Efficient GPU Screen-Space Ray Tracing\main.cpp
1 3 -
A
008_A Non-Photorealistic Lighting Model\main.cpp
1 1 -
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.h
1 1 2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\main.cpp
1 3 -
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\main.cpp
1 6 -
A
009_Spherical Harmonic Lighting The Gritty Details\main.cpp
1 1 -
A
018_Cascaded Shadow Maps\LightCamera.h
1 2 2
A
018_Cascaded Shadow Maps\main.cpp
1 2 -
A
004_Metalights Improved Interleaved Shading\LightSource.h
1 1 2
A
019_A Survey of Efficient Representations for Independent Unit Vectors\main.cpp
1 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\LightSource.h
1 1 2
A
SDK\imgui_master\examples\example_null\main.cpp
2 1 -
A
FRAME\Singleton.h
2 2 -
A
FRAME\Mesh.h
2 3 -
A
FRAME\Interface.h
2 3 -
A
FRAME\InputManager.h
2 2 -
A
FRAME\AABB.h
2 2 1
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\Sponza.h
2 1 2
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\Sponza.h
2 1 2
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