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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
{{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
FRAME\MainGUI.h
1
3
-
A
004_Metalights Improved Interleaved Shading\main.cpp
1
1
-
A
DepthToPositionAndNormal\main.cpp
1
1
-
A
013_Fourier Opacity Optimization for Scalable Exploration\main.cpp
1
1
-
A
028_Mobile Friendly FSR\main.cpp
1
1
-
A
014_Approximating Dynamic Global Illumination in Image Space\main.cpp
1
1
-
A
027_FidelityFX Super Resolution\main.cpp
1
5
-
A
005_Interactive Order Independent Transparency\main.cpp
1
1
-
A
026_Moment Shadow Mapping\main.cpp
1
1
-
A
015_Image Space Horizon Based Ambient Occlusion\main.cpp
1
2
-
A
006_Wang Tiles for Image and Texture Generation\main.cpp
1
1
-
A
025_Exponential Shadow Maps\main.cpp
1
1
-
A
001_Reflective shadow map\main.cpp
1
1
-
A
003_Stochastic Light Culling\main.cpp
1
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\main.cpp
1
1
-
A
007_Tile Shading\main.cpp
1
2
-
A
020_Real-time Approximation to Large Convolution Kernel\main.cpp
1
1
-
A
024_Real-Time Global Illumination using Precomputed Light Field Probes\main.cpp
1
6
-
A
008_A Non-Photorealistic Lighting Model\main.cpp
1
1
-
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\Sponza.h
1
1
2
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