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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\HalfCornelBox.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\LightCamera.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0
1
2
A
SDK\iconfontheaders\icons_kenney.h
0
1
-
A
018_Cascaded Shadow Maps\CSMDebugPass.h
0
1
2
A
022_Variance Shadow Maps\GBufferPass.h
0
1
-
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0
1
-
A
022_Variance Shadow Maps\VSMBufferPass.h
0
1
-
A
018_Cascaded Shadow Maps\CustomGUI.h
0
2
3
A
022_Variance Shadow Maps\LightCamera.h
0
1
2
A
SDK\imgui_master\examples\imgui_impl_dx11.h
0
1
-
A
SDK\iconfontheaders\icons_material_design_icons.h
0
1
-
A
SDK\iconfontheaders\icons_fork_awesome.h
0
1
-
A
SDK\iconfontheaders\icons_font_awesome_5.h
0
1
-
A
022_Variance Shadow Maps\DirectLightPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.h
0
1
-
A
021_Real-time indirect illumination by virtual planar area lights\main.cpp
1
1
-
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\main.cpp
1
2
-
A
DepthToPositionAndNormal\main.cpp
1
1
-
A
002_Non-interleaved Deferred Shading of Interleaved Sample\main.cpp
1
2
-
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