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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
001_Reflective shadow map\HalfCornelBox.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\LightCamera.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\SplitGBufferPass.h
0 1 2
A
SDK\iconfontheaders\icons_kenney.h
0 1 -
A
018_Cascaded Shadow Maps\CSMDebugPass.h
0 1 2
A
022_Variance Shadow Maps\GBufferPass.h
0 1 -
A
018_Cascaded Shadow Maps\CascadedShadowMapPass.h
0 1 -
A
022_Variance Shadow Maps\VSMBufferPass.h
0 1 -
A
018_Cascaded Shadow Maps\CustomGUI.h
0 2 3
A
022_Variance Shadow Maps\LightCamera.h
0 1 2
A
SDK\imgui_master\examples\imgui_impl_dx11.h
0 1 -
A
SDK\iconfontheaders\icons_material_design_icons.h
0 1 -
A
SDK\iconfontheaders\icons_fork_awesome.h
0 1 -
A
SDK\iconfontheaders\icons_font_awesome_5.h
0 1 -
A
022_Variance Shadow Maps\DirectLightPass.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.h
0 1 -
A
021_Real-time indirect illumination by virtual planar area lights\main.cpp
1 1 -
A
010_RealTimePolygonalLightShadingWithLinearlyTransformedCosines\main.cpp
1 2 -
A
DepthToPositionAndNormal\main.cpp
1 1 -
A
002_Non-interleaved Deferred Shading of Interleaved Sample\main.cpp
1 2 -
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