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master
GraphicAlgorithm
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  • 540 issues
  • 2 pull requests
  • 549 files
  • 1 active branch

CodeFactor Rating B+

  • {{format.Name}}
Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\ScreenQuadPass.h
0 1 2
A
FRAME\Shader.h
0 2 -
A
007_Tile Shading\TilePass.h
0 1 2
A
FRAME\Tools.h
0 2 -
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.h
0 1 2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0 1 2
A
FRAME\UBO4ProjectionWorld.h
0 2 -
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0 1 2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.h
0 1 2
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0 1 4
A
021_Real-time indirect illumination by virtual planar area lights\RSMBufferPass.h
0 1 -
A
SDK\imgui_master\examples\imgui_impl_glfw.h
0 1 -
A
SDK\imgui_master\examples\imgui_impl_freeglut.h
0 1 -
A
SDK\iconfontheaders\icons_font_awesome.h
0 1 -
A
FRAME\Common.cpp
0 2 -
A
DepthToPositionAndNormal\RecontructPass.h
0 1 2
A
DepthToPositionAndNormal\Sponza.h
0 1 2
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.h
0 1 3
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.h
0 1 -
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