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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\ScreenQuadPass.h
0
1
2
A
FRAME\Shader.h
0
2
-
A
007_Tile Shading\TilePass.h
0
1
2
A
FRAME\Tools.h
0
2
-
A
021_Real-time indirect illumination by virtual planar area lights\ScreenQuadPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\ShadingWithRSMAndTilePass.h
0
1
2
A
002_Non-interleaved Deferred Shading of Interleaved Sample\ShadingOnSplitedGBufferPass.h
0
1
2
A
FRAME\UBO4ProjectionWorld.h
0
2
-
A
008_A Non-Photorealistic Lighting Model\ShadingPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\Sponza.h
0
1
2
A
004_Metalights Improved Interleaved Shading\CustomGUI.h
0
1
4
A
021_Real-time indirect illumination by virtual planar area lights\RSMBufferPass.h
0
1
-
A
SDK\imgui_master\examples\imgui_impl_glfw.h
0
1
-
A
SDK\imgui_master\examples\imgui_impl_freeglut.h
0
1
-
A
SDK\iconfontheaders\icons_font_awesome.h
0
1
-
A
FRAME\Common.cpp
0
2
-
A
DepthToPositionAndNormal\RecontructPass.h
0
1
2
A
DepthToPositionAndNormal\Sponza.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\CustomGUI.h
0
1
3
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\ShadowMapPass.h
0
1
-
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