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master
GraphicAlgorithm
540
issues
2
pull requests
549
files
1
active branch
×
CodeFactor Rating B+
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Grade
Name
Complexity
Churn
Issues
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\AABBDebugPass.h
0
1
2
A
003_Stochastic Light Culling\ShadowmapPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\CustomGUI.h
0
1
3
A
SDK\iconfontheaders\GenerateIconFontCppHeaders.py
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\DirectLightPass.h
0
1
2
A
021_Real-time indirect illumination by virtual planar area lights\DynamicObject.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GBufferPass.h
0
1
-
A
021_Real-time indirect illumination by virtual planar area lights\FitContinuityPlanePass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\GeometryInjectPass.h
0
1
2
A
017_Forward Light Cuts A Scalable Approach to RealTime Global Illumination\IndirectShadingPass.h
0
1
-
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\IndirectLightPass.h
0
1
-
A
021_Real-time indirect illumination by virtual planar area lights\GBufferPass.h
0
1
-
A
SDK\iconfontheaders\icons_font_awesome_4.h
0
1
-
A
SDK\iconfontheaders\icons_font_awesome.h
0
1
-
A
028_Mobile Friendly FSR\ScreenQuadPass.h
0
1
2
A
026_Moment Shadow Mapping\NonuniformBlurPass.h
0
1
2
A
026_Moment Shadow Mapping\DynamicObject.h
0
1
2
A
026_Moment Shadow Mapping\DirectLightPass.h
0
1
2
A
020_Real-time Approximation to Large Convolution Kernel\NonuniformBlurPass.h
0
1
2
A
016_Cascaded Light Propagation Volumes for Real-Time Indirect Illumination\PropagationPass.h
0
1
2
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